Demo Preparations

October 13, 2019 by  Maksim Jovovic

We are super excited to show all the stuff that we have been working on since our last post. Last month we worked hard on fixing bugs, adding content and overall getting everything ready for the demo of the game.

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Gameplay Teaser Trailer & New Lighting

September 1, 2019 by  Maksim Jovovic

This week we worked hard on delivering the first gameplay teaser trailer for Heister. We first had to set up the lighting appropriately before getting out hands dirty with recordings. We picked a few rooms to showcase for this trailer so keep in mind that what you see is just a mere fraction of the actual content in the game, that's why it's called a "teaser" after all!

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Main Level Progress

August 23, 2019 by  Maksim Jovovic

When we started developing Heister, we wanted to build a small and interesting game. In order to achieve that we started with an initial game mechanic. The idea was to build the mechanic first, make it interesting and then make everything else fit around that mechanic.

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Meet the Team

We are a small group of ambitious developers trying to make compelling games.

Raigon team

We are Raigon

Heister is our first game, although it had many iterations.
From an FPS to a top down stealth game - we have come a long way, learned many lessons, tackled interesting problems and we don't plan on stopping any time soon!

We are looking to grow, so if you are an ambitious developer or are just ambitious about games, then join us in our quest to bring something ground-breaking to the gaming industry!

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We love to hear from you, so we'll try to get back as soon as possible!